Reference
The Priority Chart
When a scrimmage play resolves, the offensive result (row) meets the defensive result (column) and this chart decides the outcome. The grid below is generated from the game engine itself, so it always matches what happens on the field. The original sheet: bbpriority.pdf.
ADD yardages add
OFF offense's result stands
DEF defense's result stands
→QT offense re-rolls that column
| Offense ↓ / Defense → | Gain # | Loss (red #) | Blank | (#) | (red #) | (TD) | (B) | QR | QT | INT # | F # | inc |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gain # | ADD | ADD | ADD | DEF | DEF | TD | →B | →QR | →QT | INT | F | INC |
| Loss (red #) | ADD | ADD | ADD | DEF | OFF | TD | →B | →QR | →QT | INT | F | INC |
| Blank | ADD | ADD | ADD | ADD | ADD | TD | →B | →QR | →QT | INT | F | INC |
| TD | TD | TD | TD | ADD | ADD | TD | TD | →QR | →QT | INT | F | INC |
| QR | →QR +def | →QR +def | →QR | ADD | ADD | TD | →B | →QR | →QT | INT | F | INC |
| QT | →QT | →QT | →QT | ADD | ADD | TD | →B | →QR | →QT | INT | F | INC |
| B | →B +def | →B +def | →B | ADD | ADD | TD | →B | →QR | →QT | INT | F | INC |
| INC | INC | INC | INC | ADD | ADD | TD | →B | →QR | →QT | INT | F | INC |
| INT # | INT | INT | INT | INC | INT | INC | INT | INT | INT | INT | INT | INT |
| F # | F | F | F | F | F | F | F | F | F | F | F | F |
| Penalty | PEN | PEN | PEN | PEN | PEN | PEN | PEN | PEN | PEN | PEN | PEN | PEN |
Notes
- Penalties come first. An OFF/DEF/PI result outranks everything; the offense re-rolls its column until a non-penalty result appears, then the wronged side accepts or declines.
- SOP / BLP (option-play passes) wipe out the defensive result; the offense re-rolls under Play 7 or Play 8.
- →QR +def / →B +def: the re-rolled result also adds the defense's plain yardage. A QT re-roll does not ("no subtraction").
- Red numbers are negative — this team set prints losses as plain numbers in red boxes.
- Special-teams plays (kicks and returns) never touch this chart — their chart cell is already the final outcome.